The Spychological Diceless Race Game

YOUR TASK IS TO SAVE THE WORLD!


Deep in his Control Centre Dr Zzo, the Ultimate Villain,
is finalsing his devious plans for Global domination.

You are the SpyMaster of a crack team of Agents. Your mission is to penetrate the Control
Centre and seize the Master Modules hidden there. BUT...

Counter Intelligence sources have discovered th
at a rival power has despatched a team of
ruthless Agents to oppose you.

You must direct your team to the Control Centre via an international network of Safe
Houses. En route, you must eliminate the opposition whilst avoiding their
murderous attempts on you Agents. You must use all your cunning to outwit
your opponent and predict his moves.

GOOD LUCK!
The safety of the world is in your hands.


Counter Intelligence is easy to learn and exciting to play.
Each game offers a n
ew challenge.

The only skill you need is SPYCHOLOGY - the ability to outguess your opponent - so it can be played between spies of all ages. Each mission is exciting and fast-moving (10-20 minutes). For the fast living Spy one Mission is an end in itself. For the dedicated SpyMaster a full Operation can provide an absorbing evening.

Counter Intelligence features a new concept in gamesplay, up-to-the-minute design and state-of-the-art materials.

****
EACH GAME CONTAINS...


1 board
showing the international route to the Control Centre, the Safe Houses
and the location of the Master Modules.



2 Dossiers

containing your Mission Details and Agents Status



36 Spy Counters

 

6 Target Counters

5 Master Modules

NO question cards
NO chance cards
NO dice!

Counter Intelligence is a quality game for two made from mo
dern magnetic materials.
It can be played anywhere, any time - even on the move!