Deep in his Control Centre Dr Zzo, the Ultimate Villain, is finalsing his devious plans for Global domination.
You are the SpyMaster of a crack team of Agents. Your mission is to penetrate the Control Centre and seize the Master Modules hidden there. BUT...
Counter Intelligence sources have discovered that a rival power has despatched a team of ruthless Agents to oppose you.
You must direct your team to the Control Centre via an international network of Safe Houses. En route, you must eliminate the opposition whilst avoiding their murderous attempts on you Agents. You must use all your cunning to outwit your opponent and predict his moves.
GOOD LUCK! The safety of the world is in your hands.
Counter Intelligence is easy to learn and exciting to play. Each game offers a new challenge.
The only skill you need is SPYCHOLOGY - the ability to outguess your opponent - so it can be played between spies of all ages. Each mission is exciting and fast-moving (10-20 minutes). For the fast living Spy one Mission is an end in itself. For the dedicated SpyMaster a full Operation can provide an absorbing evening.
Counter Intelligence features a new concept in gamesplay, up-to-the-minute design and state-of-the-art materials.
**** EACH GAME CONTAINS...
1 board showing the international route to the Control Centre, the Safe Houses and the location of the Master Modules.
2 Dossiers containing your Mission Details and Agents Status
36 Spy Counters
6 Target Counters 5 Master Modules
NO question cards NO chance cards NO dice!
Counter Intelligence is a quality game for two made from modern magnetic materials. It can be played anywhere, any time - even on the move!